Video editing, motion and 3D for the things words explain badly.

Maybe your product is hard to explain, or maybe you have footage sitting on a drive and no idea what to do with it. We turn it into video that's ready to publish, with whatever animation or 3D visuals the job calls for, in the formats we agree on.

Nobody notices good editing, and that's how you know it worked

Every cut is a decision about where someone's attention goes. Put it in the right spot and it lands just as their eye was ready to move on, so they never see it. Put it a beat too late and they have time to get bored, and they click away without knowing why. Color works just as quietly. Two shots filmed at different times of day don't match, and nobody thinks “the white balance changed.” They just feel that something's off. And people will forgive average picture long before they forgive a voice they can barely make out. All of this happens in post-production, meaning everything after filming.

Depending on what you have, we edit your footage, animate an idea or build a 3D version of a product you can't photograph yet. We lean toward shorter, and we'll tell you if your three minutes would work better as one. You end up with the agreed video or image files, ready for your website, your social channels or a presentation. Scope, footage, music rights and voiceover are agreed before we start, because that's where bad surprises come from. Codetics is a French company, and this work is done remotely for clients in France and abroad, including the United States.

We've built our own agents, software assistants powered by AI, that connect to Final Cut Pro through MCP, a standard connector that lets an AI assistant operate a piece of software. For you, the repetitive parts of post-production can go faster, which leaves more time for the video itself. A person always has the final say, because feeling where a cut belongs is still our job.

Writing software for streaming or video processing is a different craft, even though the word video is the same. Designing the screens of a product is another one again.

Cutting, animating, modeling: three crafts that often share a project

Take them on their own or together, depending on what the story needs. Each one is quoted individually.

Video editing and post-production

Cutting, assembling, adding titles, adjusting color and sound. Color grading is the part you're least likely to spot: slightly warmer light, skin that looks like skin again, and the whole video feels more settled without anyone being able to say why.

  • Video editing
  • Post-production
  • Color grading, meaning adjusting the color of each shot so the video looks consistent
  • Audio cleanup: clearer voices, less background noise, steady levels
  • Video titles and on-screen graphics
  • Exports and files optimized for the web and social media

Motion

Your eye goes straight to whatever moves. That makes animation a pointing finger, and it's why we'd rather animate one thing at a time: when everything moves, nobody knows where to look. Motion design explains an idea or guides the eye, for a site, an app or a video. Claude, an AI assistant made by Anthropic, sometimes helps us try out an animation idea faster. We don't use it every time, and a person decides what stays.

  • Explainer animations
  • Animated diagrams and figures
  • Animated titles and logos
  • Animations for use in a video or on a website

3D and visual production

Modeling gives you the shape. Light tells you what it's made of: a soft highlight along an edge says metal, and a shadow underneath gives it weight. No edge in real life is perfectly sharp, and that tiny rounded corner catching the light is often what makes an object believable. You can then show it from every angle, before it's manufactured or without setting up a photo shoot.

  • 3D modeling: building the object in three dimensions on screen
  • Reusable 3D assets
  • Product visualization
  • Rendering: computing the final image with its lighting and materials
  • 3D animation

Videos with a job to do

Each one has its own catch, and we'd rather tell you up front. Pricing depends on length, footage and what has to be produced.

  • Product video

    A short video on what your product does and who it's for. The hard part is deciding what to leave out.

  • Demo or tutorial

    Your product on screen, step by step, for your customers or your staff. It should move at the pace of someone seeing it for the first time, which will always feel slow to you.

  • Short social clips

    Short, reframed clips cut from a longer video. A lot of people watch these with the sound off, so the point has to come through in the picture and on-screen text.

  • Post-production on your footage

    Already filmed it? We handle the editing, titles, color and sound, and we'll be straight with you about what that footage can do.

  • 3D product visuals

    Images or a short animation of your product, built from your drawings, your photos or an existing object. The more precise your references, the closer the model gets.

  • Animated explainer

    Some things don't show up on camera: how something works inside, a process, a number changing over time. Animation can show them.

Four programs, and why we move between them

You don't need to know any of them. We pick based on the job and on the format your project is already in, since picking up an edit in its original software keeps it from losing pieces along the way.

  • Final Cut Pro

    Apple's professional video editing software for the Mac. It's where raw footage becomes a finished video, with its cuts, titles, color and sound. It's also what our agents connect to.

  • DaVinci Resolve

    Editing software best known for color grading. We use it to match color from shot to shot, and to pick up a project already started in that format.

  • Adobe Premiere Pro

    Adobe's widely used video editing software. If your videos were cut in it, we can work in your existing project format.

  • Blender

    3D software. It's where we model an object, give it materials and lighting, animate it and render the final images. Getting the light right usually takes longer than people expect, and it's time well spent.

From your raw files to the version you publish

  1. 01

    Scope

    One question comes first: who's watching, and what should they understand by the end? Then we look at your footage and files, and the quote sets the scope, formats, music and voiceover.

  2. 02

    Produce

    Editing, animation or 3D, as agreed. If the scope needs to change along the way, we tell you before going further.

  3. 03

    Review together

    You get a working version. Tell us what bothers you, even if you can't say why. “It drags here” is often all we need. A person checks everything before it goes to you, including anything an agent prepared.

  4. 04

    Deliver

    You receive the final files in the agreed formats, ready to publish, remotely through a download link.

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Three starting points, depending on what you already have

Video project

Custom quote

A product video, demo, tutorial or animation, from the idea through to the edit. Pricing depends on length, footage and what has to be produced.

Send a video brief

Post-production on your footage

Custom quote

The shoot's done. Send us your files and we'll handle editing, titles, color and sound.

Send a post-production brief

3D visuals

Custom quote

3D images or animation of your product. Pricing depends on the object to model, the number of views and what you can provide.

Send a 3D brief

Frequently asked questions

Your message first, meaning the one thing people should walk away with. Then your footage, if you already have some. Scope, music rights and voiceover are agreed before we start, and the quote spells them out. If you aren't sure yet what to show, say so and we'll start there.

No. A person edits and decides. Claude sometimes helps us with motion design, and our agents connected to Final Cut Pro take on repetitive post-production tasks. A person reviews the result before it reaches you.

Yes, if the project was cut in Final Cut Pro, DaVinci Resolve or Premiere Pro. Send us the project file along with the original video and audio, because a project file on its own only holds the editing decisions. We check that everything opens properly before we give you a price, and we tell you if anything is missing.

That gets decided before we start and written into the quote. Either you supply music you hold the rights to, or we agree on a licensed track and the quote says who pays for the license. The same goes for any footage and voices you send us: you need to hold the necessary rights. A video pulled over a badly licensed song is a headache we'd rather help you avoid.

Through a transfer link, and working versions come back the same way, so you can review them on your own schedule. Calls are booked ahead of time. Codetics is a French company, and prices are in euros.
Software project

What should people remember after watching your video?

Write it down in a few lines, even rough ones, and tell us what you already have: footage, an edit in progress, drawings or photos of the product. You get a clear scope and a quote before you decide.

  1. 01You describe the need
  2. 02We clarify the scope
  3. 03You receive a detailed quote
Discuss a project